Copyright: AUTOption Graphic 2.1.1
Citation: (© Sean Flanagan, 1999)


 AUTOption Graphic

Program Version: 4.0

Available Topics

Files

Package Contents

Optional Files

System Files

Menu Editor

Menu Editor Overview

Button Properties

Text Area Properties

Registration Entry & Key

Setup Wizard Overview

Instructions

Step-By-Step

Creating an Exit Button

Creating a Minimise and Exit Control

Creating Multi-level Menus

Creating Button Graphics

Commandline Arguments

Creating Document INIs (For Viewer Installation)

Creating a “Browse CD” Button

Creating a Root Directory Link

Creating Interface Skins

Commands

Button Command Summary

Information

Contact Details and Further Information


Package Contents

When you downloaded this package it should have contained the files listed below. If it did not contain these files, or you suspect the package may have become corrupted, please check our web site for the full software package.

AUTO-G.exe	The Main Autorun program, Copy this to CD

AGMenuEd.exe	This file is used to create your INI File, do not copy to CD.

AGWizard.exe	Menu Setup Wizard. Use this to quickly create basic menus.

logo.bmp	Background logo image, create your own and replace this file with it.

Btn*.bmp	Images for Buttons, Can be any size, create your own.

Mxbox_[x].bmp	Set of three images used in the Minimize and Exit Control. Delete to make this function invisible (but functional), or replace with your own images.

autoptn.ini	The default INI file, use AGMenuEd.exe to create your own version.

auto_01.ini	This is a sample INI, you can delete this when you create your own menus.

AUTO-G.hlp	This file. Your reading it. Right now.

Gen_CD.ico	This is an Icon that will represent your CD on User’s machines, replace if you wish with one of your liking

readme.txt	Basic instructions, including information on the location of this file.

autorun.inf	Autorun setup file, copy this to the ROOT directory of your CD.

change.wav	This sound will be played when the program changes INIs (goes to a sub-menu).

click.wav	A sound to play when a button is clicked.

exit.wav	A sound to play when a program exits.

select.wav	A sound to play when a new button is selected as the active button.

start.wav	This sound will play when the program starts, optionally replace.


Optional Files

You can create and add any or all the following files as your needs dictate. If the files are not present then the features they represent will simply not be there (i.e. you are not required to have the files there, and no error will occur if they are missing). Therefore to take advantage of these features just place the files in the same directory as AUTOption Graphic. Most of these files are not included with the downloaded package and are up to you to create as you will.

[button]d.bmp	Images for buttons in their Down Position.

[button]a.bmp	Images for buttons when they are the active button.

start.wav	A sound to play when the program starts.

exit.wav	A sound to play when a program exits.

click.wav	A sound to play when a button is clicked.

select.wav	A sound to play when a new button is selected as the active button.

change.wav	A sound to play when the menu is changed (with a new INI).


System Files

You may also wish to download Sysfiles.zip, this file contains certain files which can help ensure your CD will autorun correctly on most all systems. You can find a link to these files, which are shared by all of our applications, at the end of each program’s homepage. Unzip the files contained in the ZIP file to the same directory as the autorun program.

We strongly recommend including these system files if you plan to distribute your CD. While the software runs without these files on many systems, on some computers the software will not function unless these are present.


Step-by-Step Instructions

Create a directory and unzip all the files into it. The program is ready to run. The program does NOT require any installation. To set up for your CD just follow the following steps:

•	Create an "AUTOptn" directory (see NOTE)

•	Unzip the files into this directory

•	Optionally unzip SysFiles.ZIP (downloadable separately) into the same directory. This makes sure your program should work on all systems. We strongly suggest that if you plan to distribute your CD that you include these files.

•	Create your own bitmap for the background image (and copy it to the directory). The size of the program screen will be the size of this image.

•	Run the Menu Editor (AGMenuEd.exe) or the Setup Wizard (AGWizard.exe) to create your INI file. Copy this INI file over to your final AUTOption directory. Please DO NOT copy the Menu Editor or Menu Wizard, they are for menu creation only.

•	Replace the included wave sounds with your own wave sounds if you like. You may wish to include or remove sounds as well. You can find what sound events can be used in Optional Files

•	Write your CD, making sure you moved the autorun.inf file to the root directory of the CD (the rest must be in a subdirectory).

NOTE that the supplied autorun.inf assumes you copied the program into a directory named AUTOptn, and that you will use the “Gen_CD.ico” icon provided in the package to represent your CD. Open the autorun.inf file to change these details.

NOTE the software MUST be in a subdirectory, it has not been programmed to work from the root directory.


Registration Entry & Key

After you register AUTOption Graphic you will receive a Registration Key. This file, named “ATG_Reg.key” contains your registration name and number, this file should be placed in your computer’s root directory on C: drive. DO NOT DISTRIBUTE THIS KEY. The Menu Editor and Setup Wizard will retrieve these details as needed when creating your menus. If this is unsuitable, then you can enter these details manually into either program.

If you registered before the release of Version 4.0, then you will not have been provided with a key file. DO NOT WORRY, you can easily create the file yourself. All you have to do is start Windows Notepad, type your registration name followed by your registration number on the next line. Now save the file as “ATG_Reg.key” in your root directory.

To help protect registered users against piracy of their registration code we have now masked the code in the INI file. What this means is that if you open the INI and edit the file with a text editor, then you will have to just open the INI in the Menu Editor and click “save” to reassert your registration details.


Setup Wizard Overview

The AUTOption Graphic Setup Wizard is provided to allow you to quickly and easily create you menu.

Before going through the Wizard, it is best to prepare your graphics. You will need a large image for the background to your menu, and for each button you want you will need a small graphic to use as the image for the button. Once you have created your graphics, just move through the Wizard, filling out the fields. When the necessary information has been collected the Wizard will then automatically create your menu. It will copy any image files needed for the menu to the current directory if you specify them in another directory.

Wizard Considerations

The Wizard will place your buttons and text automatically. If you find the positioning does not suit your menu, you can then open the INI file in the Menu Editor to move the buttons and text on your form.

The Wizard is provided for ease of setup only. Please use the Menu Editor for an easy to use, dynamic WYSIWYG interface. It may be helpful to setup your menu initially with the Setup Wizard, and then edit the resulting menu INI with the Menu Editor.

The Setup Wizard will automatically create your commands with path information. If you are going to move the files when you write the CD, you will have to change these paths accordingly. For example, if the file on the Hard Drive is: “C:\CDStuff\MyDirectory\MyDocument.ext”, the command would be “\CDStuff\MyDirectory\MyDocument.ext”, but if you plan to move all the files out of the “CDStuff” Directory when you write the CD then you must remember to change the command to “\MyDirectory\MyDocument.ext”.


Menu Editor Overview

The Menu Editor (AGMENUED.EXE) allows you to dynamically create and edit your autorun menu in real time. Here you can set up your menu, add buttons and text and create sub-menus and Document INIs.

You can drag the buttons on the form directly by clicking on the top button and dragging them to the new location, or for pixel by pixel movement use the orange "arrowed" area. The middle button will reset the location of the button and the text area.

The text area can be selected by clicking on it. You can then size the area by clicking and dragging the handles (the small squares at the corners and in the middles of each side). By right-clicking on the text area you can set the text’s properties, as well as the text that will show by default. If you do not wish to use the text area simply blank the default text, and any descriptive text for the buttons. If a button does not have a description attached to it, then the default text will be shown (if there is any).

The "Bitmap to be Used" Field is for the background bitmap. You have to place all background bitmaps and INIs in the same directory as AUTOption.

The Submit button in the Registration Information section simply checks your registration information to confirm it has been entered correctly.

You can click on an animation style to see the animation take place. If you wish to remind yourself what your chosen animation style looks like, you can click on the same style in the list again (i.e. you do not have to change your animation style to see the animation).

IMPORTANT NOTE

If you have lost your buttons, your text area or your minimise/ exit control, you can selectively reset these by clicking on the middle button with the target shaped symbol on it in the orange arrowed area! You will be given the choice of returning your buttons to home (0,0) as well as the choice of resetting your minimise/ exit control and text area. The text area will be set at home (0,0) at 64 pixels square. This will allow you to reposition the elements again.


Button Properties

You enter the button properties by right-clicking (and not dragging) on the individual buttons in the Editor. This will bring up a dialog with all the buttons properties. Here you can set which image should be displayed for the button, what command to carry out when the User clicks the button, as well as more advanced properties such as commandline argument, descriptive text and whether to exit the menu when the button is clicked.

Available settings on this form are:

Name of Image for This Button (e.g. btn001u.bmp)

You can type the name of the image you wish to use for this button in this field. For your convenience a “Browse” button has been added. By clicking on this button, you will be presented with a scrollable pictorial list of all the images in the AUTOption directory. The red-bordered image is the currently set button image. You can set the button image of your choice by clicking on the image in the list. The relevant text and red border will then change, you will see your new selection when you click “OK” on the dialog.

Remember that images for the active button and down states are derived from the default image name. You can learn more on how to implement image schemes in Creating Button Graphics.

Enter the Command or link for this button

This is essentially a link to the item you wish to open. This could be a document you wish to open on the User’s computer, a program to start, even a submenu. You can learn about the available commands in the Button Command Summary.

Commandline argument (programs only)

If you are opening a program, and wish to pass a commandline argument to the program you are opening, then type the commandline argument here. Remember to use the %CD% variable when refering to the CD drive. Full details of this feature can be found in Commandline Arguments.

Enter any Descriptive Text for this button

You can set descriptive text for the button by typing it in this box. This text will then be displayed in the Accessory Text area when the User positions the mouse over the button, or selects a new active button via the keyboard. This can be useful for providing further information to the User about this particular function. Please note that if no text is supplied in this box then the program will show any default text entered in the Text Area dialog.

Exit AUTOption when this button is clicked

By checking this checkbox, AUTOption will close when the User clicks the button. This setting is only used if the command is to a document, program, a directory, or Internet site, not if it is an exit button (i.e. no command) or if it is to another sub-menu (i.e. another INI file).

There may be times when you wish to keep the menu open after the User has executed a command, such as reading a “ReadMe” file. Other times you will want to terminate the menu, such as when you start an installation process. If the checkbox is not checked then the menu will remain open (until the User clicks an Exit button, or a button that has been set to exit when clicked)

(Graphic Controls)

There are a number of items on the form which relate to displaying graphics for button image selection. These are:

Browse

This will display the graphic selection features.

Hide

This will hide the graphic selection features, returning you to the smaller version of the dialog.

Refresh List

This will reset and reload the image list. If you wish to add images to the available list, then simply copy the image/s into the AUTOption Graphic directory, and then click this button. The new image should then be displayed in the list and be available to set as a button image.

Stretch to Fit

This stretches (or compresses) all the images to fit into the available display area. This can be used if your buttons are too big to fit in the area given. All images will then appear in total and equally sized. This effect is only for image selection and the image will appear normally in the main program area.

Available Images (framed area)

This is a scrollable list of all the available images in the AUTOption Graphic directory. You can scroll through the list by adjusting the slider to the right of the images.


Text Area Properties

You enter the Text Area properties dialog box by right-clicking on the text area on the main form. Here you can set the color, size and style of the text. You also set the default text to display in this dialog. All changes are reflected in the sample text, and will be committed to the main text area on clicking on the OK button.

0	Available settings on this form are:

Default Text

This is the Text the User will first see when the program starts. This text will also be displayed when the User’s mouse is not over a button that has descriptive text associated with it.

This text is best for welcome messages (e.g. Welcome to AUTOption!), Thank-you’s (e.g. Thank You for purchasing the Aliens Guide to Earth Control), as well as for initial information (e.g. This software require DirectX to be installed, please click “Install DirectX” now to make sure you have the latest drivers)

Size

This represents the size to display the text (in points).

Style

Here you can set whether you want the text to be displayed in Normal, Bold, Italic or Both (Bold and Italic).

Underline

If this checkbox is checked then the text will be displayed underlined.

Text Color

Here you can set the color of your text by adjusting the Red, Green and Blue components. You can drag the sliders to get the color you want, or for setting an exact color simply click the button immediately to the right of the slider. Here you can type an exact value for the Red/ Green/ Blue components.


Creating an Exit Button

When creating your Menu in AGMenuEd, the buttons have no commands associated with them by default. Buttons that have no command associated with them function as EXIT buttons, that is when you click them in AUTOption Graphic they will cause the program to close (without executing any commands). To create an Exit button, simply click one of the buttons (without dragging) and enter your button image (you might have an image called, say, "exit.bmp"), then delete any command (or "link") information so that the text entry area is blank.

Your button should now appear with your exit button image. Now when your user clicks the "EXIT" button, the program will exit without executing any commands.


Creating a Minimise and Exit Control

In the Upper right corner of most Windows programs you will find buttons to control basic program functions. This usually includes three buttons, one to minimise the window, one the maximise/ restore the window, and one to exit the program. They provide a universally recognised way of performing these tasks. In AUTOption Graphic you can create your own window controls, if you so wish.

To create your minimise and exit control just design your background image with some kind of identifiable markings. This could be like our sample, which is two adjoining boxes, the first with a lower line, and the second with an “X”. Or you could do something else, say text that spells out the words, or more detailed symbols. After you have created your background graphic to show where the controls are, start the Menu Editor and place the minimise/ exit control area over the area of the background you want to designate as the control. This box DOES NOT VISIBLY APPEAR in the program proper. If the user clicks in the left side of this area, then the program will minimise. If they click on the right, the program will exit. The control area in the Menu Editor shows you where the minimise and exit areas will be, and you can see through the control to allow accurate placement.

If you wish to include more advanced controls, this can be achieved with independent bitmaps, the control has the ability to load up graphical images to identify itself. There are three possible images:

mxbox_u.bmp	minimise and exit control normal
mxbox_m.bmp	minimise and exit control - minimise down
mxbox_x.bmp	minimise and exit control - exit down

The images will be loaded if the program finds them present in the same directory. Obviously any height and width setting for the area is ignored if the images are provided.

If you do not want the control, simply drag it off the form and it will not appear in your menu. If you cannot find your box, click the orange circle in the center of the orange arrowed area. When prompted click yes to "Would you like to send your Minimise/ Exit Control Area to home (0, 0)?”


Creating Multi-level Menus

With AUTOption you can create a multi-level menu, allowing you to group buttons on separate screens. You can have AUTOption load an individual image for each group of buttons, have different button graphics & associated commands, have different numbers of buttons etc.

To build multi-level menus you simply build separate INI files and for the button command just refer to the INI file you wish to load (do not enter any path information, just the filename).

You must place all the INIs in the AUTOption directory. They must conform to a "auto*.ini" mask. In other words, must be something like "auto001.ini" or "auto_util.ini". You still must have a default INI file named autoptn.ini.

You can link the menus in any way you like, including linking back to the default AUTOption Graphic INI. You would usually do this if you wish to provide a “<< Back” button of some sort.

If your sub-menus are similar then It is often helpful to open an existing INI, make changes to it, and then save it under a new filename.

HANDY HINT

If you wish to start AUTOption with a particular sub-menu loaded (say through another program), you can pass the submenu as a commandline argument to AUTOption. AUTOption will then start and display that particular submenu.

You can also open a sub-menu by dragging its INI file into the AUTOption program file (AUTO-G.exe). This can be handy when you are editing, if you want to look at a sub-menu you have not linked to yet, or do not wish to navigate through the menus to look at the particular sub-menu.


Creating Button Graphics

AUTOption Graphic now has the ability (if the User so chooses) to incorporate 3 separate images for each button. One image for the default (Up) button, one is used for when the button is pushed (Down) and the 3rd is used for highlight for the currently active button (Active), this is the command that will be executed if the user presses the <ENTER> key. The only image that must be present is the default (Up) image, the rest can be present as desired, and not all buttons must have the same options present (please see Handy Hint below). The application looks for the other images as set names, which enables a simple naming scheme.

The Up Button is whatever you specify in the Settings. However the Other button names are derived from this one. For the Down button the last character is replaced with a "d” and the last character is replaced with an "a" for the Active Button. This allows you to easily implement a scheme by naming your buttons accordingly. One example file set might be:

button1_u.bmp
button1_d.bmp
button1_a.bmp

You would then specify the button image to be "button1_u.bmp", and the software would load up the others as necessary. Remember you do not HAVE to have all images, just the one you specify (in this case the "button1_u.bmp" image). This means you could just have two, say one for the Up position, and one for the Down position.

Please note I have implemented all three button graphics for all the buttons in the supplied package.

Creating Animated Button Graphics

If you want your buttons to animate when they are selected all you need to do is create your images and then save them as the correct filenames. The program looks for the first selected button image as [button]a.bmp. It will then look for images used to animate that button as [button]a[button no.].bmp  This means that it will look for new images based on the normal “Active” image’s name. It will then sort these images into a list alphanumerically and animate them at the Rate (fps) and style that you have specified in the Menu Editor. So, in order to animate a button called btn1u.bmp, I would first create my standard “Active” button image, which would be named by default as btn1a.bmp. I then name my animation images as logical extensions of this, say btn1a01.bmp, btn1a02.bmp, btn1a03.bmp, btn1a04.bmp, btn1a05.bmp,etc…

Please note that I have provided a three frame animation for the first button in the supplied package. This consists of btn1a.bmp, btn1a01.bmp and btn1a02.bmp.

HANDY HINT

If you want the User to have keyboard access to your menu, then you need to supply “Active Button” images for your buttons. The User can press the TAB key (or the arrow buttons) to cycle through your buttons, but the only visible sign of the current button is the active button image. If these images are available then the software will load them up accordingly to show which button is the currently selected button. The User can then press Enter to actuate the command. This is as per MS Windows conventions.


Creating Interface Skins

Creating Skins

For most, creating the interface to their program is a very personal affair. There are as many methods to create skins, and as many resulting styles, as there are people who create skins. Most however do not wish to spend too much time on skin production, as it is only one facet of a very large project - creating their CD. Today there are many programs that exist to create skins with, with the pinnacle being programs like Adobe PhotoShop with the various professional Plug-Ins available for the product. Personally I tend to use a combination of commercial programs, and programs I create for all of my base graphics.

To assist registered users with the ability to obtain quality skins with a minimum of knowledge and effort we have started a skinning service. What this simply entails is the registered user constructing a simple template, which you send off to us. We will then turn that into a series of textured “liquid metal” images you can edit and crop to make up your interface skin.

If you would like more information on getting your skin made from our skin service please be sure to check out our Internet site! You can find a link in Contact Details and Further Information.

HANDY HINT

If you want the User to have keyboard access to your menu, then you need to supply “Active Button” images for your buttons. The User can press the TAB key (or the arrow buttons) to cycle through your buttons, but the only visible sign of the current button is the active button image. If these images are available then the software will load them up accordingly to show which button is the currently selected button. The User can then press Enter to actuate the command. This is as per MS Windows conventions.


CommandLine Arguments

Commandline arguments are strings which you pass to programs to instruct them in their operation. In its most basic form, a program will often open a file that is passed as a commandline argument. An Example of this might be the following string passed to MS Windows NotePad:

C:\Windows\Readme.txt

which is simply instructing NotePad to open the Windows Readme file. Commandline arguments are often referred to as "slash codes", as the string of text passed to the program often starts with a slash. An example would be passing “/C” to a screensaver requests the screensaver to show its configuration screen. One real use in CD Authoring is when you wish to include a viewer for documents you are distributing on the CD. In this way you can open a document on the CD in a program on the CD.

You can now pass command line switches ("slash codes") to programs with AUTOption Graphic. To do this just add your commandline argument in the configurations box titled "Any Commandline Arguments (programs only)”

In many instances you will want to refer to the CD-Drive when passing Commandline arguments to your program. Some programs (very few) will allow a relative path as a commandline argument, but most require you put the full path to the file you wish to open. If an absolute path is given, problems will occur when the User places the CD in a drive with a different Drive Letter (Your CD Drive might be E: drive, but theirs may be D:, or F: or...). To overcome this problem we have included a variable (%CD%) which replaces the drive letter in your commandline argument. Then our software replaces this variable with the drive letter the CD is currently being run from. In this way your Commandline argument, and your CD, will work in any drive, regardless of the CD drive letter.

Therefore the above string, as a CommandLine argument to pass to another program, would be:

%CD%:\Windows\Readme.txt

Please note the retention of the colon [:] in the above statement. PLEASE NOTE that this is NOT the format to simply open a document or start a program, IT IS FOR COMMANDLINE ARGUMENTS ONLY. If you want to simply open a document or start a program please see Button Command Summary


Creating Document INIs (For Viewer Installation)

In AUTOption you can now create INIs for installing viewers, in case the User does not have a viewer capable of viewing the document you tried to open. If the User does not have a viewer for a document you have tried to open, AUTOption can automatically load a new INI to offer installable viewers, information and options to the User. This works as in the following case scenario:

•	The User clicks on your button, which you have set to open a document on your CD (say a HTML page: index.html)

•	However the User does not have a viewer installed, in this case s/he does not have a Web Browser. Normally the program will give an error message to the effect, "You do not appear to have a program able to open the file: [Your File]", but now...

•	The program looks for a new INI, which is based on the document extension of the file you tried to open, in this case it will look for HTML.INI. Having found the HTML.INI you created (where you added buttons with links to the browser packages available on the CD), the software redefines its interface according to your INI, letting the User click on the "Install Internet Explorer" or "Install Netscape Navigator" (or whatever) button so that they can view your document.

•	If the program does not find the document INI (e.g. HTML.INI), then the User will still receive the message that they do not have a viewer capable of viewing the document.

This allows you to easily set up viewers for any of the documents on your CD, and the User will automatically be prompted to install a viewer only if they do not have a viewer installed. You can do this for as many document types as you like. You may wish to have INI files for such documents as Adobe Acrobat files (PDF.INI), ZIP Files (ZIP.INI), you name it. You can also link back to the default INI by including a button on your document INI that points to the other INI (i.e. "autoptn.ini") or provide an exit button, in case the User does not wish to install software at this time. You may wish to also create a background that reflects the reason the User has been taken to this screen, "Please install a Web Browser to view this CD". All this provides you with a very powerful, yet simple method of offering viewers on your CD, for any software you choose.

HANDY HINT

If you wish to edit a pre-existing document INI, you will find it impossible to open the INI through the use of the included “Open” button in the Menu Editor. This is because it applies a filter to the files it show which involves the “auto*.ini” mask. If you wish to re-open a document INI, then simply drag the INI into the Editor file (AGMenuEd.exe). The Menu Editor will then open with the INI loaded as the current INI.


Button Command Summary

The button commands can be to a file, program, directory or Internet site as follows:

File:

"\directory\file.doc" (on the CD), or "C:\windows\readme.txt"

Program:

"\directory\program.exe" (on the CD), or "C:\windows\Notepad.exe"

Directory:

"\directory\directory\" (on the CD), or "C:\windows\", even "C:\windows"

Internet Site:

"http://www.pollensoftware.com/register.html"

EXIT Buttons:

Remember to leave the command blank for an Exit Button.

INI Sub-Menus:

Must conform to a "auto*.ini" mask, e.g. auto_01.ini, auto002.ini, or autoprog.ini
The submenu INI must be in the applications directory, DO NOT enter any path information in the command.

Do not include the inverted commas (") when entering commands.

The absence of the drive (eg C:) means that the link is to the CD.

Slash directions above should be followed. These are Operating System "backslashes" not Internet style "forward slashes".

Trailing slashes on directory links do not matter.

 The % symbol indicates that the file is in the same directory as the program. We have introduced this to improve the function of the program when downloaded. We cannot guarantee what files you have on your system, so we have opted to open a downloaded file. You should not use this variable when creating your commands.

The image displayed must be in Bitmap form, named logo.bmp (or whatever you specified in the INI) and placed in the same directory as AUTO-G.exe.


Creating a Browse CD Button

Creating a “Browse CD” Button

If you wish to create a "Browse CD" button, as many CDs feature, simply create a button (named something like "Browse CD") and use a single backslash (\) as the command. Then, when the User clicks the "Browse CD" button, the CD will be opened in the root directory in Windows Explorer.


Creating a Root Directory Link

Many CD authors like to provide a link to the software from the root directory of the CD, in case the User has auto-insert notification turned off. If you wish to add a link, the best way is to create a batch file. A Windows Shortcut will not function correctly as it contains drive information, therefore if the User's CD drive is a different letter to yours (highly probable), then the link will not work. Better yet create a batch file which has a single line, something like:

directory\program.exe

You may also wish to add a note to the User that the window can be closed after the menu comes up.


Other Information

This program is shareware and may be distributed and freely used for testing purposes in its shareware state. For full information on what usage you are authorized for please see our site.

This program, makes no modifications to your system. It does not add files, it does not make registry entries. To completely remove the program, simply delete the directory which you unzipped it into.

PLEASE NOTE: the program is a 32-bit application, and as such will not run on anything previous to Win95.

This program was written by Sean C Flanagan, and is copyrighted 1999, by Pollen Software. If you wish a modified copy for commercial application, or have any suggestions for improvements to the program then contact me.

To register this program (for personal use or for distribution for commercial or non-commercial applications), please see our site:

You can find us on the Internet at:

Autorun Software Central (http://www.pollensoftware.com/)

Registration Details can be found on our Online Registration Page

Program Information and Updates can be found at the Homepage for AUTOption Graphic

You can contact us at admin@pollensoftware.com

Our mailing Address is:	Pollen Software Pty Ltd
PO Box 314
Morningside, QLD 4170
AUSTRALIA

This package, its files and programs are © Pollen Software Pty Ltd 1999.